Tuesday, 29 April 2014

Week 9 - Individual Milestone

This week is all about showing what we have done so far.
Me and Anders are progressing well, we have had some technical difficulties with 123D catch and some delays in Illustrator. This has meant that we are perhaps a week or two behind where we planned to be on our Gantt Chart. However when we developed our chart we built some extra time into the process. We have the time to catch up to where we need to be.


According to the chart above we should be finishing up the basic photo realistic textures and begin working on finalisation of the textures. In this regard we are a little behind due to inexperience in illustrator. We are meant to according to the chart be finishing up our 3D model. Due to some serious delays and issues with 123D catch we are behind in this task. We have so far only got the meshes of both bikes, we have not got to the stage of combining them.

Illustrator has been a interesting learning process. Now that we are working on the photo realistic textures it has been interesting to see how my approach and anders approaches are different. Since i have watched different videos on YouTube to anders we have been taught different things. We have been learning off each other and developing better ways of getting the final result.

Trying to find information regarding the sketchy section of the motorbike was difficult. There is very little use of illustrator to make a sketch look as is, with all the errors and pixelation. It meant that me and anders had to learn new things by ourselves as well as watch a whole range of videos teaching us different elements of what we need to do.

This is a chronolapse of everything I have done so far. Chronolapse takes a image every 60 seconds and I have 1865 images. 1865/60per hour = 31.1hrs





I have been working on developing our 3D models from 123d Catch. After many failed attempts at exporting mesh's from 123D Catch, I've finally been able to attain both models. Each model turned out fairly well from the catching process. Both needed editing to make the poly count more manageable. The next step will be to cut and transplant the bikes together according to Russells drawing. This will be accomplished in the next week or so.

Our 123D Catch 

MV Augusta




Russells 123D Catch 
Honda 750K





Models after reducing extra mesh








These mesh's still need more refinement, I will need to close any holes and reduce the poly count. At this time the poly count is really high, which is making it quite difficult to work with. My computer is constantly lagging due to the models complexity, so a reduced poly count will be the next step.

This Gif shows the newest updates to our illustrator model and what we have been able to achieve so far.


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