Tuesday, 8 April 2014

Week 6 - Realistic Modelling

This week our focus has shifted from the sketchy rear section of the design to the front. The front of the bike is where the real effort will go into this semester, the realistic materials is by far the most difficult component of the design. Anders had already started some modelling of this section and has watched many videos on reflections and blending, so he was my coach this week. We were a bit unsure on the level of detail Russell wanted in the final design, when Russell has edited his model in Photoshop, he has created some small flaws and extras which he has not deleted, so today we discussed this with him. The end result was that he wanted EVERYTHING. Every flaw and pix-elated edge, so that's what we endeavour to give him. 


Extra Piece after removal of headlight

Leftover shading when footpeg was removed

After a fair amount of trial and error I was able to recreate the frame of the motorbike using vector lines and shading. Below is a GIF of the real and new design. There is some difference between the two obviously, but for a first attempt I think it was pretty good.


Real Vs Virtual 

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